A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

نویسندگان

چکیده

In the game industry, tardiness is an important issue. Unlike a unifunctional machine, developer may excel in programming but be mediocre scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these developers carefully. Clearly, traditional scheduling algorithms for machines are not suitable such versatile developers. On other hand, unrelated machine problem, n jobs can processed by m at × different speeds, i.e., its solution space too wide simplified. Therefore, minimization problem considering three types and presented. this study, branch-and-bound algorithm lower bound based on harmonic mean proposed minimizing total tardiness. Theoretical analyses ensure correctness of method. Computational experiments also show that method optimality efficiency ≤ 18. With exact algorithm, fairly evaluate approximate future.

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ژورنال

عنوان ژورنال: Mathematics

سال: 2022

ISSN: ['2227-7390']

DOI: https://doi.org/10.3390/math10071200